Instead, total production and import are compared to the required army upkeep. This is a more abstract stat of a kingdom and it is not a currency. There are also additional skills and actions that can be helpful to maintain a good supply, like an army leader having Logistics skill, the army having a supply wagon equipped, or the Merchant’s “Supply army” action.Įach squad recruited, no matter if it is in army or garrison, additionally requires upkeep of “kingdom food”. Resupplying can be done by pillaging settlements, as well as in home towns, for the cost of gold, as well as food from the local storages. In that state armies can no longer start sieges and receive substantial penalties on some statistics like movement speed, units’ morale, and stamina. We really wanted to make an additional step forward and represent the importance of logistic and equipment in warfare, so we added the following feature: Each army starts fully supplied, but fighting and travelling, especially abroad, requires a lot of supplies and eventually, armies can run out of them. There are very interesting examples in history, ancient, medieval and modern, where lack of supplies played a decisive role in battles, military campaigns and even wars. In result, two armies, that have exactly the same number and type of units recruited, can differ in size up to several times. Crusaders also have significant bonuses and rebel armies’ manpower bonuses grow in time, especially when their rebellion manages to win some battles and land. The size of each squad depends on unit types, but also on numerous manpower modifiers like king’s bonus, kingdom levies production, “additional troops” recruited for that army, skills, traditions, and others. A kingdom with high production of levies can sustain the size of its army in longer conflicts, replacing the losses with new recruits.Įach army led by a Marshal has up to 8 squads, but that doesn’t mean that all fully recruited armies have equal manpower. A kingdom with many levies “in store” can quickly mobilize and prepare for war. The maximum “storage” values of kingdom levies can also be increased by some buildings and upgrades. They are “produced” in settlements, mainly castles and villages, depending primarily on governor bonuses, buildings, upgrades and traditions. Unless your strategy is to amass militia, levies are very important since, besides for recruitment, they are also needed for army equipment, fortification improvements and others. To make the things more interesting, in KoH2:S we have added one component – kingdom levies, which represents the capability of a kingdom to train and arm new soldiers quickly. Let’s have a closer look on what it takes to prepare and maintain an army and how size and power can vary from army to army, even though all marshals can lead 8 squads.įans of the original KoH game will find the army recruitment similar in KoH2:S – each squad requires gold (kingdom resource), as well as population and food (province resources). Today it is time to finally revisit and expand on that topic. Hello friends and welcome to the 27th DevDiary for “Knights of Honor II: Sovereign”! Back in our 5th DevDiary, we talked about Marshals and Armies. DevDiary 27 - Army Recruitment and Supply
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